Thursday, May 17, 2018

Bovatopian Mig-21 Fighters

I painted these Tumbling Dice MIG-21 fighters awhile ago and used them to test some air combat rules. Yesterday, I inducted them into the Bovatopian Air Force.


There was no way I was going to manage making the roundels the way I do for my 1/300 scale aircraft, so I took a very fine point drawing marker, made the best circle I could and then filled it in with paint. Its a hit-or-miss method, but it works for me.


Thursday, May 3, 2018

Remote-Controlled Air Defense Artillery, Part 2

If at first you don't succeed, try, try again!

If your remember from last time, I built an MANPADS that was a behemoth and way out of proportion. I decided to give it another go. I used the ASRAD short-ranged missile launcher that is on the German Weisel 2 as a basis:

Source: http://armoredphotos.blogspot.sg/2011/09/leflasys_02.html
This time I very consciously tried to make the weapon system as small as possible to have size exaggeration.

Here is the result:



I made the missile tubes by cutting the styrene rods and then heating up a metal base with a candle. I then lightly pushed the ends against the hot plate. It widen them to look like the ends flare out. I made about eight of them and then picked the best four.

It is still a little bigger than I wanted, but not too bad. My main beef is that the launcher tubes are too far apart from each other on either side. I think that is what makes it look large. I also built a radar vehicle. Here are some shots of them painted.




It was a nice day, so after I had sprayed them a flat clear, I thought I'd take the pictures outside. Pictures show the radar dish as gray.

The missiles are deliberately generic. They can be pretty much any MANPAD.







Wednesday, April 18, 2018

Lavonian Fire Support Vehicles

I ordered some really nice but very fragile FSV version of the Polish RTO Rosomak infantry fighting vehicles in 1/600 scale from Shapeways. They weren't cheap, but I thought I'd take a chance and see what they were like.

Sorry for the bad picture, but here is how they come. You get 10 mounted on sprues:



The plastic used really shows the details, BUT its very brittle. While painting on the primer, a wheel broke off of one. I am very weary about the guns holding up especially when gaming.

Here is what they look like painted up:



The top picture is a comparison with Pico Armor's Rosomak IFV (on left). The Shapeways model is a litttle bigger and the side skirt armor is more extensive.

I messed up a little on the color mixture. I didn't want to spray them Army Green as I was worried the paint would melt the models, even with the acrylic primer.

Nice models, I just hope they don't break.


Wednesday, April 11, 2018

Lavonian Flag and Roundel

Because I have nothing better to do 15 minutes before I teach class:




Monday, April 9, 2018

Battle with a 6 Year Old


Almost seven years ago, I had game with my daughter, who was six. Today, I had a battle with my 6-year old son. To keep the tradition going, I dusted off my 15mm science fiction miniatures. It was a battle between the gray corporate troopers and the shiny sliver cyborgs with their pet red xenomorphs. The cyborgs had the advantage in numbers, so to even things up, the Corporates had a large, missile armed mecha thing. I was too lazy to find my sci-fi terrain, so we just put some brik-a-brac in the middle of the table.

Rules
I used the same rules as the original game back in 2011, but I added a few extra updates:

Movement:
To speed things up:
Humans & Cyborgs: 4"
Xenomorphs and mecha: 6"

Running is still 1D6 added to movement, but xenos can fight after movement.

Shooting:
Same ranges as before.
Mecha's rockets are same range as RPG but gets bast radius of 3"
The mecha gets to shoot twice.

Saving throws:
I added saving throws to the rules.
Cyborgs get a saving throw of a 1 or 2 if hit.
Mecha gets a saving throw of 1, 2, or 3 if hit

Mecha damage:
My son thought this up and I tweaked it:
All mechas have 6 points of damage.
If it fails above saving throw, roll a D6:
1-3 takes 1 point of general damage
4, missile launcher knocked out, in addition to 1 point  of damage
5, a gun is knocked out, in addition to 1 point of damage
6, cockpit is hit, pilot wounded, mecha can't move or fire next turn; 1 point of damage
When damage reaches 6, mecha is destroyed.

Xenomorph control:
These rules don't really have any morale checks, but later in the game, I imposed some for my troops. There was a pre-game "discussion" with my son about the xenomorphs. According to my son, the cyborgs have control over the xenos. I respectfully disagreed. I came up with this rule for control of the xenomorphs, but it was never used.
 During each cyborg turn, roll a D6:
1-5, Xenomorphs obey cyborg orders.
6, Cyborgs loose control.

The bugs will: 1-2, do nothing; 3-4, continue to attack the opposition; 5-6, turn on the cyborgs.

The cyborgs can only regain control on the next turn with a roll of a 6.

The Battle

My opponent holding some of his troops and getting his game face on. T-shirt seems to be apropos for this game:




Starting positions:



Objectives:
There really weren't much. Mine was to recapture the plastic bead storage facility. The cyborgs were to just kill all the humans. The corporate troops split up into two squads that were to go around the storage facility. The mecha was to engage the cyborgs on top of the facility.



Most of the cyborgs were arrayed on top of the plastic bead storage facility:



Cyborg general making his moves:


First squad engages with cyborgs who have a large missile-armed robot with them:



Second squad is attacked by fast-moving xenos. They managed to knock off a few at longer range before being overwhelmed:



Hand to tongue combat begins...



...*nom, nom, nom*...



Not looking good here, either:



Two surviving corporate troops decide its time to scram:



The mecha covers their retreat:



Cyborg general looking pleased. Couldn't quite knock out the mecha despite a hit to the cockpit and the missile rack, but game clearly goes to the bad guys:


Friday, April 6, 2018

1/285 Saab 105 Jets Completed

Here are the two Saab 105 trainers armed and painted up for the Federal Republic of Gambusia. The gun pods look a little better than I thought they would. They are going to be a lot simpler the next time I make them.






Thursday, March 29, 2018

A Busy Night at the Workbench

For the last two weeks, I've had this urge/need/desire to get as much done as possible. Is the Universe trying to warn me about something? Or, maybe its a subtle panic of old age coming on. I found out at a recent eye exam that I am starting to get cataracts. This could explain why I needed a stronger prescription of both reading glasses and distance glasses. I tried bifocals awhile ago and didn't like them. I have going back and forth between various projects.

Last night I completed a couple of things, which I happened to post on various Facebook groups.

3D Printed Fantasy Figures
Except for basing, I finished up my last two 15mm fantasy figures from the Shapeways shop, Small Ox Miniatures. They are 15mm versions of the sculptor's 30mm figures. I am glad I got them when I did because for some reason he recently pulled them from his shop. They are not as detailed as their larger versions, but still not bad. He printed them in some sort of black plastic that is has a very smooth finish. I wish more Shapeways sculptors used this material. First up is the High Elf Dragon Maiden:



Blue armor spoke to me when I saw her. I painted her armor silver and then brushed on a blue glaze. I then went back over some of the raised parts with a light dry-brushing of silver. I am not too happy with the highlighting of the face, however, this is a shot before I applied a coat of clear flat. When I put it on the face, the clear flat rubbed off most of the highlights! This is the first time that this has happened. I reapplied the highlights and I think it looked better.

Next Vampire Lord:


Sorry about the crappy picture. I usually manage better shots than this but I wanted to put it up on one of the Facebook groups and was in a rush to take it before my phone battery went dead. I think he turned out a little better than the Elf warrior. For the armor, I mixed black and a touch of blue with silver. Once dry, I lightly dry brushed it with silver. The face and hands were painted with a mixture of light flesh and gray, which was the same colors I used for that Necromancer I posted back in October. I gave everything a wash of Vallejo dark gray wash. I then went back over some of the skin with a diluted version of the original skin color. He and the Elf will be mounted on metal fender washers rather than my usual thin sheet steel bases. They are so light that they need a little more weight to keep them on the battle field.

1/600 Terrain
I also managed to finish off a bunch of trees and a little house for my Bovatopia campaign. I think the trees are a little more suited for 1/300. They are blobs of polymer clay stuck on some wooden rods that I bought at a craft store. In turn, they are mounted on washers with more clay globbed on to make the base. They are then flocked and sprayed to hold the flock in place. I probably spent more time on them than I planned.

The house was a test piece, proof of concept, so to speak. My goal is not to spend lots of time on 1/600 terrain...its quantity over quality here. The house is a block of balsa wood with a rod of styrene plastic for the chimney. Windows and doors painted on. The roof looks like crap, but again, don't care.

Another quick photo for the 1/300 Facebook group

I had planned on knocking out more little houses last night but I couldn't seem to find my mitre box.